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JAVA与面向对象程序设计

王 编 北京蓝色畅想图书发行有限公司(原高等教育出版社)
出版时间:

2004-8  

出版社:

北京蓝色畅想图书发行有限公司(原高等教育出版社)  

作者:

王 编  

页数:

575  

Tag标签:

无  

内容概要

自20世纪90年代初面世以来,Java因其具备平台独立性、面向对象性、网络编程能力及能够提供图形用户界面、支持线程,而成为许多应用程序的理想开发工具。本书帮助读者学习Java的重要特性,并辅以网站http://sofpower.com/java对教学信息进行更新,提供网上例题、在线习题、教师讲义、相关文档链接及常见问题解答。 本书主要特征包括:强调面向对象程序设计与面向对象设计方法的重要性,Java为组织结构良好的面向对象程序提供了有力支持;图形用户界面(GUI)使得程序对于终端用户而言简单易懂,JFC为GUI提供基础设施与预定义组件;GUI要求程序设计风格可以处理运行时事件,事件驱动程序能够响应不可预知的外部事件的发生;全面涵盖Java语言基础知识、程序结构、编译、执行、出错处理与调试,泛型编程与多态程序设计,基于Swing的Applets的编写与应用,线程概念、技术与多线程应用及网络编程知识,等等。 本书适用于高等院校计算机及相关专业本科高年级或研究生的Java与面向对象程序设计类课程,也可作为面向对象程序设计理论、网络编程、图形用户界面设计、Web程序设计、并发/并行程序设计等课程的辅助教材,对于工程项目培训课程也有很好的实用价值。

作者简介

Paul is professor of Computer Science and a Director of Research at the Institute for Computational Mathematics,at Kent State University,Kent,Ohio,USA.A PH.D.and faculty member from the Massachusetts Institute of Technology.

书籍目录

IntroductionChapter 1 Classes and Objects 1.1 Java Program Structure 1.2 A First Program 1.3 Defining Methods 1.4 Data Types and Variable Declarations 1.5 Data Abstraction and Encapsulation 1.6 Classes and Objects 1.7 String Basics 1.8 Arrays 1.9 Method Invocation and Argument Passing 1.10 Standard I/O 1.11 Command-line Arguments and main 1.12 Problem Solving with Objects 1.13 Solution via Objects 1.14 Object-oriented Thinking 1.15 Code Organization 1.16 Programming Tips 1.17 Summary ExercisesChapter 2 Java Features and Constructs 2.1 ASCII Character I/O 2.2 File I/O 2.3 Basic Error and Exception Handling 2.4 A Class of Fractions 2.5 Identifier Scoping 2.6 Instance and Classwide Members 2.7 Symbolic Constants 2.8 Using Arrays: Quicksort 2.9 String and StringBuffer 2.10 Two-Dimensional Arrays 2.11 A Matrix Class 2.12 Type Conversions 2.13 Implicit Type Conversion 2.14 Explicit Type Casts 2.15 Programming Tips 2.16 Summary ExercisesChapter 3 Object-Based Programming 3.1 A Term Life Insurance Account 3.2 A Term Life Premium Calculator 3.3 Java Wrapper Classes 3.4 Operations on Characters 3.5 A URL Decoder 3.6 A Circular Buffer 3.7 Pocket Calculator Simulation 3.8 Linked List 3.9 Overloading Methods 3.10 Storage Allocation and Management 3.11 Summary ExercisesChapter 4 Inheritance and Class Extension 4.1 Advantages of Inheritance 4.2 Class Extension Basics 4.3 Class Scope Nesting 4.4 Extended Object Composition 4.5 Free Checking Account 4.6 Access Control under Class Extension 4.7 Class Extension Principles 4.8 Subclass Constructors 4.9 Subclass Finalize 4.10 Type Relations under Inheritance 4.11 Field Access under Subclassing 4.12 Hiding of Fields and Static Methods 4.13 Method Access under Subclassing 4.14 Method Overriding 4.15 Dynamic Invocation of Overriding Methods 4.16 Example: Numeric Wrapper Classes 4.17 Method Overloading in Subclasses 4.18 Calculator with SQRT 4.19 The Object Class and Generic Codes 4.20 Managing Text Lines 4.21 Writing Generic Programs 4.22 Generic List 4.23 Generic Stack 4.24 Summary ExercisesChapter 5 OOP Techniques: Interfaces and Polymorphism 5.1 Programming with Plug-Compatible Objects 5.2 Using Plug-Compatible Components 5.3 Planning Uniform Public Interfaces 5.4 Defining Interfaces 5.5 Implementing Interfaces 5.6 Why Interfaces? 5.7 Extending Interfaces 5.8 Abstract Superclass 5.9 Abstract Sequence 5.10 A Sequence of Dates 5.11 Ordering Text Lines 5.12 Interfaces versus Abstract Classes 5.13 Cloning Objects 5.14 Inheritance Planning 5.15 Summary ExercisesChapter 6 Packages and Core Classes 6.1 Packages 6.2 Java-Supplied Packages 6.3 Accessing Java Documentation 6.4 Input and Output 6.5 File I/O 6.6 Buffered I/O 6.7 Print Writers 6.8 Term Life Account Files 6.9 File Updating 6.10 Other I/O Streams 6.11 Textual and Unicode Character I/O 6.12 Noncharacter I/O 6.13 Object I/O 6.14 Number and Date Formatting 6.15 Error and Exception Handling 6.16 Matrix with Exceptions: An example 6.17 Character-Based Standard I/O and Error Reporting 6.18 Mathematical Computations 6.19 Date and Calendar 6.20 System and Environment Properties 6.21 Summary ExercisesChapter 7 Applets and Event-Driven Programming 7.1 About Networking 7.2 The Web 7.3 Web Pages and HTML 7.4 Applets 7.5 A First Applet 7.6 Testing and Deploying Applets 7.7 Browser Control of Applets 7.8 GUI Programming Basics 7.9 Event Handling 7.10 Tic Tac Toe 7.11 Sound Effects 7.12 Inner Classes 7.13 Applet Parameters 7.14 Applet Security Restrictions 7.15 Summary ExercisesChapter 8 GUI Programming 8.1 GUI Programming Overview 8.2 Widget Concepts 8.3 Swing Basics 8.4 Overview of Swing Widgets 8.5 Swing Widgets 8.6 Atomic Widgets 8.7 Text Input Widgets 8.8 Drawing Custom Graphics 8.9 Drawing Support 8.10 Raised Pie Chart 8.11 Layout Management 8.12 Using Dialogs 8.13 Using Menus 8.14 Event-Handling Notes 8.15 Applet-Application Dual-Purpose Programs 8.16 Summary ExercisesChapter 9 Generic Containers 9.1 Lists 9.2 Maps 9.3 Iterators 9.4 Sets 9.5 Collections Framework Interface Hierarchies 9.6 Framework Iterators 9.7 Functors 9.8 Generic Algorithms for Containers 9.9 Synchronized Containers 9.10 Read-Only Containers 9.11 Container Compatibility 9.12 Defining Custom Containers 9.13 Summary ExercisesChapter 10 Networking 10.1 Networking by URL 10.2 Creating and Manipulating URLs 10.3 Reading from a URL 10.4 Communicating with a URL 10.5 HTTP Basics 10.6 A URL Downloader 10.7 The POST Query 10.8 Query Body Encoding 10.9 A POST-Query Client 10.10 A Specific URL Client 10.11 Networking in Applets 10.12 CGI Scripts 10.13 Web Server-Side Programming 10.14 Network Communication with Sockets 10.15 Stream Socket Clients 10.16 Datagram Sockets 10.17 Creating Network Servers 10.18 Stream Socket Server Example 10.19 Remote Method Invocation 10.20 Summary ExercisesChapter 11 Threads and Concurrent Programming 11.1 What Is a Thread? 11.2 Threads in Java 11.3 Programming Threads 11.4 Launching Threads 11.5 Thread Control 11.6 Mutual Exclusion for Java Threads 11.7 Coordinating Threads 11.8 Consumer and Producer 11.9 I/O Between Two Threads 11.10 Thread Priorities 11.11 Terminating Thread Execution 11.12 Runnable Classes 11.13 Multithreaded GUI Applications 11.14 Timer with Images 11.15 Decoupled Image Loading and Drawing 11.16 Animation 11.17 AnimatorPanel 11.18 Animator Applet-Application 11.19 The Image Manager 11.20 Summary ExercisesChapter 12 Advanced Topics 12.1 Reflection 12.2 Dynamic Class Loading 12.3 The Java Run Time 12.4 Running Other Programs from Java 12.5 The Java Native Interface 12.6 JNI Example: Basic 12.7 JNI Example: Argument Passing 12.8 JNI Example: Strings 12.9 JNI Example: Arrays 12.10 Generating Java Documentation in HTML 12.11 Clipboards 12.12 Interapplet Communication 12.13 Java Security Manager 12.14 Signed Applets and Dynamic Trust Management 12.15 Summary ExercisesChapter 13 Object-Oriented Design 13.1 Decomposition Approaches 13.2 Object-Oriented Design Principles 13.3 Design Patterns 13.4 Unified Modeling Language (UML) 13.5 The CRC Method 13.6 Pocket Calculator Simulation 13.7 The MVC Design Pattern 13.8 Swing Widget Architecture and MVC 13.9 Summary ExercisesAppendices A Java Tools B Java Keywords, Operators, and Packages C Common Java Constructs D Major Differences between Java and ANSI C/C++ E Layout Managers and Swing Widgets F Colors in JFC G Java I/O Classes H Mathematical Computations I The Java Debugger: jdb J Index of Classes K Basic Background Index


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刚拆开看到还以为是二手的,看起来挺旧了,毕竟是04年出版的。印刷的质量不是很好,纸质也不是很好,一分钱一分货啦


上课时指定的教材,用了感觉还行,不过国外教材始终和国内很大不一样,内容都是以实现一个小项目过程来进行,所以和国内概念为纲的方式不大一样。


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