Ambient Intelligence环境智能/会议录
2004-11-23
Springer
Panos Markopoulos
388
This book constitutes the refereed proceedings of the Second European Symposium on Ambient Intelligence, EUSAI 2004, held in Eindhoven, The Netherlands in November 2004. The 36 revised full papers presented were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on ubiquitous computing: sofware architectures, communication, and distribution; context sensing and machine perception; human computer interaction in ambient intelligence environments; and algorithms, ontologies, and architectures for learning and adaptation.
Ubiquitous Computing: Software Architectures, Communication, and Distribution Super-distributed RFID Tag Infrastructures Using Ontologies to Address Key Issues in Ubiquitous Computing Systems Performance Evaluation of Personal Agent Migration Policies in an Ambient Use Case Scenario QoS Provision Using Dual RF Modules in Wireless LAN Using Cooperative Artefacts as Basis for Activity Recognition Privacy Protection in Memory-Based Collaborative Filtering Context-Aware, 0ntology-Based Service Discovery Context-Based Service Access for Train Travelers System for Monitoring and Coaching of Sportsmen From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products Context Sensing and Machine Perception Using Integration Frameworks for Developing Context-Aware Applications A Generic Topology for Ambient Intelligence A Distributed Location Sensing Platform for Dynamic Building Models Distributed Feature Extraction for Event Identification Towards an Extensible Context Ontology for Ambient Intelligence Integrating Handhelds into Environments of Cooperating Smart Everyday Objects Remote Code Execution on Ubiquitous Mobile Applications The PLANTS System: Enabling Mixed Societies of Communicating Plants and Artefacts Multiple User Profile Merging (MUPE): Key Challenges for Environment AwarenessHuman Computer Interaction in Ambient Intelligence Environments Towards a Playful User Interface for Home Entertainment Systems Shaping the Ambience of Homes with Domestic Hypermedia Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects End-User Configuration of Ambient Intelligence Environments Feasibility from a User Perspective VIEWs: Visual Interaction Enriched Windows……Algorithms, Ontologies, and Architectures for Learning and AdaptationAuthor Index
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