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娱乐计算 - ICEC 2006 /会议录Entertainment computing - ICEC 2006

Harper, Richard; Rauterberg, Matthias; Combetto, Marco 湖南文艺出版社
出版时间:

2006-12  

出版社:

湖南文艺出版社  

作者:

Harper, Richard; Rauterberg, Matthias; Combetto, Marco  

页数:

417  

内容概要

The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronic form.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available. The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes. -proceedings(published in time for the respective conference) -post-proceedings(consisting of thoroughly revised final full papers) -research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.).

书籍目录

Session 1: Agents Towards Bi-directional Dancing Interaction. An Emotional Path Finding Mechanism for Augmented Reality Applications Interacting with a Virtual Conductor Animal Controlled Computer Games: Playing Pac-Man Against Real CricketsSession 2: Cultural and Psychological Metrics Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation Passive Interactivity, an Answer to Interactive Emotion Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives Experimental Approach for Human Perception Based Image Quality AssessmentSession 3: Transforming Broadcast Experience Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium Real-Time Monitoring System for TV Commercials Using Video Features Interactive Dramaturgy by Generating Acousmetre in a Virtual Environment Session 4: Culture, Place, Play Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents Kansei Mediated Entertainment Backseat Playgrounds: Pervasive Storytelling in Vast Location Based GamesSession 5: Display Technology Layered Multiple Displays for Immersive and Interactive Digital Contents Design and Implementation of a Fast Integral Image Rendering Method A Neural Classifier for Anomaly Detection in Magnetic Motion Capture Multichannel Distribution for Universal Multimedia Access in Home Media GatewaysSession 6: Authoring Tools 1Session 7: Object Tracking Session 8: EdutainmentSession 9: Network Games Session 10: Authoring Tools 2PostersAuthor Index


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